Sports
A French Final Delivered Live in Two Languages, Perfectly in SyncJanuary 23, 2026

A major French football showdown, played in Kuwait, demanded more than a polished on-air look. It required two language outputs to run side by side, perfectly aligned, throughout the match. On 8 January, wTVision delivered the full match graphics operation for the Trophée des Champions 2026, for a beIN Sports broadcast in partnership with ProTV Qatar, running English and French outputs in parallel.

The live match workflow was built around two fully synchronised playouts, both controlled by a single operator within one unified setup. Instead of duplicating control across parallel positions, the production ran on a single control logic, applying the same timing rules and template behaviour across both language outputs. This reduced operational overhead while keeping execution consistent from kickoff to full time.

The graphic package was provided by the client, and wTVision implemented it as a broadcast-ready, data-driven workflow. Match statistics were integrated via Opta and translated into structured fields that could reliably drive on-screen elements in real time. Football CG handled data ingestion and orchestration into the graphics layer, while R³ Space Engine rendered the bilingual outputs through a unified control layer, keeping timing, template logic and playout behaviour consistent across both language feeds.

Alongside match coverage, wTVision also delivered a dedicated studio graphics feed for the broadcaster’s Ligue 1 programming, the top tier of French professional football, across the pre-match and post-match shows. With a second operator and a dedicated setup, the studio output reused the same match project and graphic language, ensuring visual continuity from build-up through final analysis.

From data integration to live playout and studio segments, the production ran on one consistent graphics workflow across both language outputs. The same project logic governed timing, templates and data behaviour across the match and surrounding programming, keeping execution cohesive even as operators and contexts shifted. It is a practical example of how wTVision designs live sports graphics as a single system, with control, consistency and scalability built in.